For this reason, as a general rule, the entrances to my base always include an upwards staircase. This is also a great place to put your butchery, as any rotting items will not produce miasma in these "outdoor" squares.īuildings cannot be toppled from below, so locked floor hatches offer a relatively easy way to secure your fortress from building destroyers. The channeled out squares will still be considered outdoors for the purposes of growing crops. If you want an outdoor garden that is sealed from the outdoors, channel out a large'ish square and then roof it over with flooring. I tend to expel unhappy humans or elves that I had graciously allowed to join my fortress (where's the appreciation?), and I relocate the dispeptic dwarves once such a location becomes available to me. This is relatively non-traumatic too because no body is left behind, but don't forget to memorialize them!Īs a humane way of dealing with malcontents, the Steam version comes with a new feature: expelling or re-locating units to allied locations. Temporarily assign them to a squad if you are having trouble luring them into place. ![]() If your fortress is otherwise happy, these malcontents can be weeded out through "accidents" involving atom smashers. Some citizens are impossible to please due to their unique combination of traits. Prepared meals produced from the eggs alone will feed your fortress for quite a while and offer good trade value too. An Interrupting Meme, based on how dwarfs can easily be interrupted from whatever they are doing by wild animals. Speaking of embark points, taking along 6-10 egg laying animals (hens, ducks, etc.) is almost OP. Like the internet you will die under a mountain of cats. These can be temporarily used as building materials when you need to wall yourself in quickly in hostile biomes. ![]() To get the ball rolling, here are some of mine:Įmbarking with bitumous coal can set you up with a surprising amount of coal for relatively few embark points. The unparalleled depth of Dwarf Fortress allows for all sorts of clever strategies for running a successful fortress. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ A fully automated waste removal system.Want to start playing? Read this sidebar! Someone else might be able to verify this.Īfter digging our area and building a minercart stop that dumps in the direction we want.ġ.) Hit h and place the cursor over the constructed stop.Ģ.) r-s-v, select a minecart and hit enter twiceģ.) hit x three times to clear out the old conditionsĤ.) place the cursor over the stockpile and hit s.ĥ.) Hit enter and select the same configuration as the custom corpse/refuse stockpile.Ħ.) Hit esc three times to get the heck out of there.Īnd there you go. A note from my experience, corpses and remains seem to deteriorate at a more rapid rate stacked onto each other than they do separate. It will help with decay and prevent idiots from running down there to get their heard smashed by dead vermin. If you used a pit make sure you have a refuse/corpse stockpile at the bottom. If an item lands in one of those tiles, your dwarfs cannot get to the item and you need to deconstruct the building. All workshops have some non-pathable tiles, and statues and archery targets are also non-pathable. I find diagonal paths/corners block miasma way better than doors do however. For the dead giant hamster, check if the body is located in a non-pathable tile. To be less exploity, you may use doors and add some track and another track stop. "H" = Maintenance hatch (for pit access if necissary) Make sure to lock it. "X" = Destination whether it be a pit, volcano, magma, quantum stockpile, you name it. Code: "=" = Small refuse/corpse stockpile
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